Friday, March 9, 2012

Generative Art

Lately my programming has focused on creating generative art. It sparked from a post on ComputerArts.co.uk (link here).

My current project is trying to simulate Lichtenberg Figures, which are basically electrical discharge patterns. My program creates a bunch of particles that all attract one another, and will merge when they get close enough to each other. It works really well at first, but once the number of particles is down near 1000 or so, they don't run into each other enough, and they just trace a mess of lines over the top of what was looking really cool just two seconds earlier.

So, you can see, I'm still working out the kinks.

The code library is on github.

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